We've been playing a new game at our Friday night "Dinner & A Movie" gatherings at Canterbury House. In the past, we played the Nuclear War series of games as well as Illuminati (Nice choices for student ministry, I know.) Fluxx is a game from Looney Labs. The most intriguing part is that it starts with only two rules, 'Draw One, Play One" and no goals. New rules and goals are played as cards, so the entire game changes with every play. You play "Keepers" on the table, and if at any time you meet the current goal, you win immediately. The games are short and it's highly addictive. We've played about 2 1/2 hours every Friday.
In addition to the basic deck, there are Christian and Jewish booster packs available, as well as Eco-Fluxx and a Family Fluxx that is simplified for children. (There's also a Stoner Flux which deals with marijuana legalization, but I don't think I'm going to pick that up.)
What becomes obvious as you play is that serious strategy beyond a turn or so is pointless. It is actually a game about art. How intriguing will your turn be? How Byzantine can you make the rules? How can you blow the minds of the other players?
I can't recommend this game enough - it's the most interesting board/card game I've picked up in a long time.
David+






