An interesting entry over at AKMA's Random Thoughts, Faith in Terra Nova. AKMA is a professor of New Testament at Seabury Seminary (Episcopal) in Chicago. He writes about questions of introducing faith to World of Warcraft, which I am no longer addicted to, but have a lingering fondness for. Yes, I'm still attending the 12-step meetings....
An excerpt:
"But [intriguingly enough] most people don’t want the subtle, elusive God of real life in their gaming worlds. They want the more obtrusive, predictable God of popular imagination and media, and of particular flavors of theology: a God whom you know how to please and displease, and who responds to pleasing behavior with rewards, and to displeasing behavior with punishments. That sort of God would take less programming subtlety, but the overhead would still be high, or the manifestations of the god’s presence would be tediously mechanical (and would thus be gamed quickly with a user mod or macro). If the God of Stormwind wants the sacrifice of a small animal every eight hours, then in short order an AutoSacrifice mod will be posted that keeps track of your sacral responsibly — which would render the “point” both of that God’s presence and of that gesture trivial."
Very Interesting...
This is like one of those, "How many things wrong with this picture can you find" puzzles!







